COMMISSION
WHY WE ARE DIFFERENT
Michaël Ghelfi Studios (MGS) has gained a world-wide reference spotlight for Tabletop Roleplaying Games audio with its wonderful community of 200,000 members, tens of millions of views and a library made of thousands of tracks.
The Studios has its work used in dozens of projects – and the clients always return. Our work can be found on bands, shows and video games, as well as with artists, professional gamemasters, writers, and more! Besides, thousands of podcasts, Twitch broadcasts and YouTube videos have already featured our content.
COMMISSIONS AREN'T ESSENTIAL
Our Patreon and YouTube pages, amongst others, are fully functional. This means that the Studios is not rash about any commissions and we will work on your project by pouring our heart and soul into it as if your idea was a personal one for us.
Read our terms and conditions below to find every information needed to guide you towards the best decision: working with our dedicated team!
Definition.
“Personal Use” can be defined as any non-commercial project, usually with a scope limited to a small group of people (e.g. an ambience or song for a private Dungeons & Dragons group).
The procedure.
Any person or persons interested in a commission (the client) must send our team (the Studios) an email at: contact@michaelghelfi.com. The email must include the following information:
- A description of the project (e.g. name, scope, deadlines, etc.);
- The desired track (ambiences, audio effects and/or songs) and the correct amount of each;
- A detailed explanation for each desired track. The client may send sample audio files (“temp”) in order to assist the process and/or suggestions regarding specific instruments.
By sending enough information, both parties shall agree on a price. Usually the composition process requires approximately two weeks to be concluded – it can require more time if there are multiple tracks. The client will always be informed about any deadline details in advance.
The Studios will send demonstration (“demo”) tracks in order to receive the client’s feedback. Once the order is completed, the client has the right of up to two (2) rounds of modifications on the tracks, but this procedure is generally unnecessary.
Rights.
In order to manage our very low prices, the Studios maintains commercial rights on each commissioned piece. Both parties can enter a different agreement.
Discount.
The client has the right to a discount if several pieces are commissioned. Details should be discussed in advance.
Definition.
“Professional Use” can be defined as any project not classified as “Personal Use”, such as commercial and/or public use. Examples include, but are not limited to: a book’s themes, an escape room’s atmosphere, an exposition’s audio, a kickstarter, a movie, a song’s background, and a video game (free-to-play or not). Contact us if you have any questions.
The procedure.
Any person or persons interested in a commission (the client) must send our team (the Studios) an email at: contact@michaelghelfi.com. The email must include the following information:
- A description of the project (e.g. name, scope, deadlines, etc.);
- The desired track (ambiences, audio effects and/or songs) and the correct amount of each;
- A detailed explanation for each desired track. The client may send sample audio files (“temp”) in order to assist the process and/or suggestions regarding specific instruments.
By sending enough information, both parties shall agree on a price. Usually the composition process requires approximately two weeks to be concluded – it can require more time if there are multiple tracks. The client will always be informed about any deadline details in advance.
The Studios will send demonstration (“demo”) tracks in order to receive the client’s feedback. Once the order is completed, the client has the right of up to two (2) rounds of modifications on the tracks, but this procedure is generally unnecessary.
Rights.
In order to manage our very low prices, the Studios MAY maintain commercial rights on each commissioned piece. Both parties can enter a different agreement.
Discount.
The client has the right to a discount if several pieces are commissioned. Details should be discussed in advance.
Definition.
Our team strongly suggests that any potential clients access the licenses shop before commissioning a track.
The main advantage of buying a license is acquiring it immediately, alongside the download and its respective invoice – it is also cheaper than a commission.
Discount.
If several pieces are commissioned at once, the client has a right to the following discounts:
- 5% off starting at three (3) licenses.
- 7% off starting at six (6) licenses.
- 10% off starting at eleven (11) licenses.