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Glossary: A Comprehensive Guide On Geek Culture

An open book sitting on top of a table.
Photo by Kat Kelley.

Navigating the world of tabletop gaming and the overarching geek culture often feels as though we're learnign an entirely new language—not surprising for a community that loves conlangs. There are numerous acronyms, slangs, and references that can often be indecipherable for beginners; sometimes even for veterans.

In our Studio, the worlds of audio, music, games, tabletop, and everything in betwen, collides. In this comprehensive glossary, we'll help you understand the concepts and terms often related to this sub-culture.

Glossary: Geek Culture

Red and Black Dice on the Floor.
Photo by Vincent M.A. Janssen.

Geek culture encompasses many different spheres of entertainment: from tabletop to video games, from fantasy books to epic movies. In this section, we'll guide you through relevant terms that you'll likely stumble upon a lot in these types of content (and beyond).

Acronyms

5E: 5th Edition; Dungeons & Dragons fifth game installment (2014)

5.5E: Dungeons & Dragons latest rulebook installment (2024–2025); unofficial term

AC: Armor Class; minimum attack roll to hit a target

AoE: area of effect; spell that hits everything in a specific radius (e.g. fireball explosion)

BBEG: Big Bad Evil Guy/Gal; main villain of a campaign

CON: Constitution; measure of health, physical resistance, etc.

CoS: Curse of Strahd; Dungeons & Dragons official adventure module

CHA: Charisma; measure of deception, intimidation, persuasion, performance, etc.

CR: Challenge Rating; measure of an opponent's difficulty in combat; not to be confused with DC

DC: Difficulty Class; minimum roll required to succeed; not to be confused with CR

DEX: Dexterity; measure of agility, finesse, reaction time, etc.

DM: Dungeon Master; gamemaster on Dungeons & Dragons.

DMG: Dungeon Master's Guide; Dungeons & Dragons core rulebook

GM: gamemaster; game referee and storyteller

HP: Hit Points; Health Points; amount of damage that a character can sustain

HotDQ: Hoard of the Dragon Queen; Dungeons & Dragons official adventure module

INT: Intelligence; measure of cognition capacity, knowledge recollection, pattern recognition, etc.

LARP: live-action role-playing; acting and dressing as a fictional character

LFG: looking for group; to seek a gaming group

LMoP: Lost Mine of Phandelver; Dungeons & Dragons official adventure module

NPC: non-player character; character controlled by the gamemaster or the computer

MM: Monster Manual; Dungeons & Dragons core rulebook

MTG: Magic: The Gathering, a popular tabletop card game

OC: original content; original character

OP: over-powered; excessively strong

PC: player character; as opposed to NPC

PHB: Player's Handbook; Dungeons & Dragons core rulebook

PnP: pen and paper; an older term for a tabletop role-playing game

RPG: role-playing game; a game in which the player interprets a specific character

STR: Strength; measure of physical prowess

TPK: total party kill; the death of every player character

TTRPG: tabletop role-playing game

WIS: Wisdom; measure of will power, psychological resistance, etc.

WoTC: Wizard of the Coast; parent company of Dungeons & Dragons and Magic: The Gathering

Jargon

ability check: sum of rolled dice and modifiers to determine the success of an intended action

ability score: basic character capability (e.g. Intelligence, Strength)

actual play: professional gaming group with high-quality production (e.g. voice actors)

advantage: rolling two dice and picking the highest number; as opposed to disadvantage

adventure module: official book that outlines a pre-made campaign with characters, quests, etc.

attack of opportunity: an attack outside of one's turn due to a specific trigger (e.g. running close to an enemy)

Big Bad: main villain of a campaign

buff: to make it stronger

build: a specific playstyle based on class, feats, etc. (e.g. Oathbreaker Paladin, Necromancer Wizard)

campaign: complete playthrough and storyline; a series of sessions

cantrip: magical effect that can be repeated indefinitely

character sheet: page that details character attribute, backstory, inventory, etc.

class: character archetype that defines in-game capabilities (e.g. Barbarian, Sorcerer)

critical roll: rolling a 20 (critical success) or a 1 (critical fail) on a d20; not to be confused with Critical Role

conlang: constructed language; fictional dialect often used in media (e.g. Dothraki, Klingon).

d2: "two-sided die," often a simple coin toss; uncommon term

d4: four-sided die (tetrahedron)

d6: six-sided die (cube); the most common die in the world

d8: eight-sided die (octahedron)

d10: ten-sided die (decahedron)

d12: twelve-sided die (dodecahedron)

d20: twenty-sided die (icosahedron); the most popular die in tabletop role-playing games

d100: "hundred-sided die," almost a sphere; may refer to 2d10

death saving throw: attempt to resist death after reaching 0 Hit Points

die: singular of dice

disadvantage: rolling two dice and picking the lowest number; as opposed to advantage

feat: special skill due to background, class, or another source

fireball: the only spell that a Wizard can cast

fudging: to lie about a dice roll

grimoire: book that lists magical spells; spellbook

guild: organized group with shared identity, objectives, and values

hit die: amount of Hit Points that a character can recover per rest or gain per level up

homebrew: original campaign or rule created by a particular gaming group

initiative: value that determines turn order

inventory: list of items owned by a character

level up: to increase a character's level (measure of attributes, skill, spells, etc.)

loot: to grab items from defeated enemies or treasure chests (e.g. "He looted the goblin."); the items themselves (e.g. "There's loot everywhere.")

mana: magic reserve

Mercer effect: unrealistic expectations based on the professional campaigns run by Matt Mercer

metagaming: playing disregarding roleplay as if characters are omniscient

mini: short for miniature; figurines that aid combat visualization; action figures

min-maxing: minimizing weaknesses and maximizing strengths; extreme character optimization

modifier: value added to or subtracted from of a dice roll

natural 1: rolling 1 on a d20; "natural" because modifiers are disregarded

natural 20: rolling 20 on a d20; "natural" because modifiers are disregarded

nerf: to make it weaker

party: player group

passive perception: ability to stay alert or notice details without attentive focus

percentage dice: rolling 2d10, 1st indicates tens and 2nd indicates units (e.g. 8 and 5 = 85%)

professional DM/GM: a person paid to be a Dungeon Master or gamemaster

quest: goal; mission; objective

quest-giver: character that gives quests

race: older term for species

railroading: forcing the story through a rigid, inflexible path; disallowing player agency

roll: the result of rolling a die

rule of cool: changing a game rule to allow a fun moment

saving throw: sum of rolls and modifiers to determine a potentially bad outcome (i.e. dodging a trap).

solo-play: playing a tabletop role-playing game by oneself; as opposed to a gaming group

session: a single gaming event that often lasts a few hours; part of a greater campaign

spell: magical effect

spellbook: book that lists different spells; grimoire

spellcasting: the act creating a magical effect

spell slot: amount of spells that a character can cast according to the spell's level

table: gaming group

tabletop: abbreviation of tabletop role-playing game

theater of the mind: to imaginethe scenario instead of using visual aids (e.g. maps, minis, etc.)

worldbuilding: to create a fictional setting, may encompass biology, geography, politics, religion, etc.

X card: a card that players can show during a session if they want to skip an uncomfortable scene

Glossary: Michael Ghelfi Studios

Due to our community-driven history, plenty of terms and inside jokes have emerged in our midst. Here are a few of them:

Astarrys: name of our official mascot; a magical raven from Michaël's worldbuilding.

bard: endearing term for our composers

Discord: popular instant messaging app and the most used communication tool in our team; an alternative to any questions you might send through email or social media.

meadow: an inside-joke on the MGS community because an ambience titled "Meadow" was never chosen after appearing in multiple polls

Opus: an online platform to manage audio, descriptions, and scenes in tabletop role-playing games

MGS: Michael Ghelfi Studios; largest audio label for tabletop role-playing games

The Eyrie: official name of the Discord server of Michael Ghelfi Studios

Glossary: Audio

Audio is our craft, and if you wish to understand it thoroughly, consider the following terms:

Adventure Theme: an exclusive 20-minute music track released monthly to patrons

ambiance: a looping ambient track that depicts an environment (e.g. rainy forest)

ambience: an alternative spelling of ambiance

Bandcamp: an online platform to download albums

curated playlist: carefully selected playlist; as opposed to automatic or random playlists

Patreon: a subscription platform to get access to exclusive audio

patron: a subscriber to a Patreon page

SFX: sound effects; often short, immediate sounds

Short Theme: a short song that depicts a class (e.g. Barbarian) or theme (e.g. Gothic).

Spotify: online platform to stream music, podcasts, etc.

Glossary: Other

cannon fodder: derogatory military term for "disposable" combatants (e.g. frontline infantrymen)

headcanon: a person's theory about the story of a work of fiction ("canon")

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